Prince of Persia
by Tim Miller
Below is preview information on who the Prince is in this iteration of Prince of Persia and an early glimpse at the evil he will face in this adventure.
Our hero will eventually become a Prince through an epic journey. At the start of the game, the Prince is an adventurer, a drifter wandering from adventure to adventure with no real ties, always living in the present. To him, the past is gone and he carries no burdens, the future is yet to come and it will take care of itself. All that matters now is the thrill of the moment, the next heartbeat, the next corner, jump and sensation. The developers drew inspiration from adventurers like Sinbad in the Arabian Nights, Han Solo from Star Wars and Aragorn from the Lord of the Rings.

Like all epic heroes, what the Prince wears says a lot about who he is and what he has been through. He has elements of luxury in his dress – the red and blue cloth that he uses as a turban and scarf that would be available only to those with money – however he is also perfectly capable of putting functionality before style by wearing plain leather leggings to help protect his legs rather then dazzle the eye. 
The Prince has a lot of new abilities in both combat and acrobatics. He is taking the agility of the previous Prince to new heights of deadly acrobatic artistry. His range of acrobatic skills is wider than ever, allowing him to defy the laws of gravity with style and velocity. The bounty from the Prince’s earlier adventures will open new dimensions in his acrobatics and combat style by way of a gauntlet. By using this gauntlet, you will be able to slide down very high walls and cliffs and much more. 
Combat has evolved since the last games as the developer’s ambition is to add the reactiveness and strategy typically found in fighting games into a new combat system. The developers have studied numerous fight games and learned what worked/what didn’t work, and implemented the most absorbing moments into our gameplay. They wanted the dramatic attack sequences of the Prince to be complemented by the use of camera, sound and visual effects to create an overall combat sequence whose intensity rivals the most spectacular choreographed fight scenes in cinema. In addition, the enemies you fight will be more cunning then any ever seen in a Prince of Persia game before, strategically using the environment to gain the upper hand, forcing the player to use quick thinking and reflexes to succeed.
The Evil the Prince will face:
Driven by envy and hatred, Ahriman spread darkness in the world, which corrupted the hearts of men and unleashed a dark substance which physically contaminated the land and the skies: the Corruption. Lethal to touch, insatiable in hunger the Corruption spread across the world, killing or changing all that stood in its path. Those who succumbed to it were killed, those who were saved by Ahriman became twisted beings tied to his service.
At the height of his power Ahriman counted his servants as legion. To most of his vassals Ahriman gave little, these men and women became mere drones, soldiers in the massed ranks of Ahriman’s armies. Their souls promised, or taken by the Corruption but little valued, these creatures have no will of their own they exist only to serve.
Among all of Ahriman’s followers only The Corrupted were permitted to keep their will. Ahriman granted these chosen ones the powers they wished for. In return the Corrupted served special tasks commanding Ahriman’s forces in the fight against Ormazd, or offering skills needed for the war. By the time Ormazd struck back there were many of these Corrupted, but as the war raged they died one by one so that when Ahriman fell, only a few remained. They were sealed into the Tree of Life trapping Ahriman and becoming his weakness instead of his strength.
In Prince of Persia, each environment will go through different stages - from totally “safe” to almost completely corrupted areas. We have developed an organic corruption which creeps through the world and makes it decay. It is a living substance that will interact with the player and challenge him.